![]() In Brutal Doom, Revenants fire guided and non-guided missiles in volleys of 2 and 4 respectively, and they can all be easily identified beforehand by their outside glowing colors (orangish-red for guided missiles and gold yellow for non-guided missiles).Because of this, skilled players can use a Revenant as a meat shield when other monsters are present on the field. If the player backs up when the Revenant tries to punch the player, the punch will miss, which can be heard as a loud whiffing sound.In a ZDoom-based source port, if the player is killed by a Revenant (monster is credited with delivering the blow that reduces player's health to 0%), one of two obituary messages will be displayed at the top of the screen depending on which attack the Revenant used to kill the player: " was punched by a Revenant" or " couldn't evade a Revenant's fireball" for the punch and missile attacks respectively.In this version of the game, several other Doom II monsters also appear in original Doom maps (including the Heavy Weapon Dude, Mancubus, Pain Elemental, and Arachnotron). The Revenant appears in PlayStation/ Saturn Doom in several maps taken from the original/Ultimate Doom, despite the fact that in the PC version of the game, he did not appear until Doom II.Game Boy Advance Doom's version of the Revenant only fires homing missiles.Its alert and dying sounds also sound done on the cheap in comparison with the other monsters (save for the Spiderdemon). PlayStation/ Saturn Doom's version of the Revenant is considerably easier to tangle with than its PC counterpart its running speed is much slower (akin to a zombie's or Imp's pace), and while it only fires homing missiles, the missiles are also slower and easier to avoid.Revenants, unlike all other monsters - most particularly Imp, Baron of Hell/ Hell Knight and Cacodemon - have separate animations for melee and ranged attacks, and both are shown distinctly during the Doom II cast sequence. ![]() When attacking at range, both of the Revenant's shoulder mounted missile launchers visually light up despite that only one missile is fired.Because Revenant rockets adjust their direction to aim towards the targeted player, it is possible to place them into stable orbits.Final Doom's The Plutonia Experiment has the greatest number of Revenants used in a single mainstream Doom title almost every single level has them, with the sole exclusions being MAP11: Hunted (since it only contains Arch-viles as enemies) and MAP17: Compound. ![]()
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